

#Minecraft ryzom skin software#
I definitely want this to be educational scientifically as well as for teaching software development at various levels, so, knowledge of spaceflight mechanics, effects of gravity on planet/moon surfaces, chemistry (need to find and combine materials to make fuel, food, water, etc.), and math will all be important for players to have. I"m guessing even some commercial games publish the specs for their protocols for this kind of data, so, we should be able to build on them. Transmitting ID and 3-D location/orientation/velocity at a bare minimum would be extremely lightweight (a few dozen bytes, much less than a TCP/IP packet) and character feature details (stick-figure body mechanics, texture maps, etc.) could be served up from distributed repositories elsewhere, reducing the load on any one R-Pi, and keeping its data persistent even if it"s not on-line - that"s why I"m thinking about P2P.

I know it"s completely insane (no news there for me ) and it would be a long-term goal, but, I wonder if it would be remotely feasible to support multiple game engine protocols? Then, we could leverage what"s been done everywhere else - it would most likely mean you would only be able to cross between worlds and only exist in one at a time, but I"m guessing the data streams look an awful lot alike at some level. It's just sitting there in cyberspace - abandoned - while Angry Birds and Farmville take over the world. All that and it only required 4M of RAM! Apart from the $200M or so Bioware just spent on making Star Wars, I think Privateer was a much better designed game. Complex interesting maps, background story, multiple factions with player reputation affecting outcomes, quest driven plot, working economy with equipment upgrades, loot, and lots of combat. Origin had all the elements in there that are in modern MMOs. Privateer was a really well designed game. And of course, all these games trace back to the tabletop RPG game Traveller which was a huge source of ideas and inspiration.

Privateer owed quite a lot to Elite - trading, combat, exploration - but with 10 years of hardware improvements Origin could do a lot more. Richard Garriote, Ultima, Wing Commander. Even if it is only a sort of sandbox for aspiring game writers it is a fantastic resource and maybe a nice fit for RPi.įor those who may not know their space sim game history, Privateer came from Origin Systems "We Create Worlds".
#Minecraft ryzom skin Pc#
Privateer remake fizzled out due to lack of interest in the PC world - not really surprising.
#Minecraft ryzom skin code#
What's more, the remake was scripted in python, so you can download thousands of lines of python code and pull it to pieces, see how the game effects are done etc. The interesting thing about Privateer remake is that it is open source, and all the game content is available for non-commercial use. Vegastrike is just a 3d engine, so rewriting a RPi optimized substitute should be possible (not simple, but hopefully something a GLES expert could do). That project has been around for a while and it was the engine used in the Privateer remake. Just to add to the previous poster who mentioned VegaStrike.
